GLib Reference Manual | |||
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#include <glib.h> struct GModule; gboolean g_module_supported (void); gchar* g_module_build_path (const gchar *directory, const gchar *module_name); GModule* g_module_open (const gchar *file_name, GModuleFlags flags); enum GModuleFlags; gboolean g_module_symbol (GModule *module, const gchar *symbol_name, gpointer *symbol); gchar* g_module_name (GModule *module); void g_module_make_resident (GModule *module); gboolean g_module_close (GModule *module); gchar* g_module_error (void); const gchar* (*GModuleCheckInit) (GModule *module); void (*GModuleUnload) (GModule *module); #define G_MODULE_EXPORT #define G_MODULE_IMPORT |
These functions provide a portable way to dynamically load object files (commonly known as 'plug-ins'). The current implementation supports all systems that provide an implementation of dlopen() (e.g. Linux/Sun), as well as HP-UX via its shl_load() mechanism, and Windows platforms via DLLs.
To use them you must first determine whether dynamic loading is supported on the platform by calling g_module_supported(). If it is, you can open a module with g_module_open(), find the module's symbols (e.g. function names) with g_module_symbol(), and later close the module with g_module_close(). g_module_name() will return the file name of a currently opened module.
If any of the above functions fail, the error status can be found with g_module_error().
The gmodule implementation features reference counting for opened modules, and supports hook functions within a module which are called when the module is loaded and unloaded (see GModuleCheckInit and GModuleUnload).
If your module introduces static data to common subsystems in the running program, e.g. through calling g_quark_from_static_string ("my-module-stuff"), it must ensure that it is never unloaded, by calling g_module_make_resident().
struct GModule; |
The GModule struct is an opaque data structure to represent a Dynamically-Loaded Module. It should only be accessed via the following functions.
gboolean g_module_supported (void); |
Checks if modules are supported on the current platform.
gchar* g_module_build_path (const gchar *directory, const gchar *module_name); |
A portable way to build the filename of a module. The platform-specific prefix and suffix are added to the filename, if needed, and the result is added to the directory, using the correct separator character.
The directory should specify the directory where the module can be found. It can be NULL or an empty string to indicate that the module is in a standard operating-system specific directory, though this is not recommended since the wrong module may be found.
For example, calling g_module_build_path() on a Linux system with a directory of "/lib" and a module_name of "mylibrary" will return "/lib/libmylibrary.so". On a Windows system, using "\Windows" as the directory it will return "\Windows\mylibrary.dll".
directory : | the directory where the module is. This can be NULL or the empty string to indicate that the standard operating system-specific directories will be used, though that is not recommended. |
module_name : | the name of the module. |
Returns : | the complete path of the module, including the standard library prefix and suffix. This should be freed when no longer needed. |
GModule* g_module_open (const gchar *file_name, GModuleFlags flags); |
Opens a module. If the module has already been opened, its reference count is incremented.
file_name : | the name of the file containing the module. |
flags : | the flags used for opening the module. Currently this can be 0 or G_MODULE_BIND_LAZY for lazy binding, where symbols are only bound when needed. |
Returns : | a GModule on success, or NULL on failure. |
typedef enum { G_MODULE_BIND_LAZY = 1 << 0, G_MODULE_BIND_MASK = 0x01 } GModuleFlags; |
Flags passed to g_module_open(). G_MODULE_BIND_LAZY specifies that symbols are only resolved when needed. The default action is to bind all symbols when the module is loaded. (G_MODULE_BIND_LAZY is not supported on all platforms.)
gboolean g_module_symbol (GModule *module, const gchar *symbol_name, gpointer *symbol); |
Gets a symbol pointer from a module.
void g_module_make_resident (GModule *module); |
Ensures that a module will never be unloaded. Any future g_module_close() calls on the module will be ignored.
const gchar* (*GModuleCheckInit) (GModule *module); |
Specifies the type of the module initialization function. If a module contains a function named g_module_check_init() it is called automatically when the module is loaded. It is passed the GModule structure and should return NULL on success or a string describing the initialization error.
module : | the GModule corresponding to the module which has just been loaded. |
Returns : | NULL on success, or a string describing the initialization error. |
void (*GModuleUnload) (GModule *module); |
Specifies the type of the module function called when it is unloaded. If a module contains a function named g_module_unload() it is called automatically when the module is unloaded. It is passed the GModule structure.